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Dungeon master's guide.

Contributor(s): Material type: TextTextSeries: Dungeons & dragonsPublisher: Renton, WA : Wizards of the Coast, 2014Copyright date: �2014Edition: Fifth editionDescription: 320 pages : color illustrations, color maps ; 29 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780786965625
  • 0786965622
Other title:
  • At head of title on cover: D & D
  • Dungeons & dragons : dungeon master's guide [Spine title]
Subject(s): Genre/Form: DDC classification:
  • 793.93 23
LOC classification:
  • GV1469.62.D84 D827 2014
Online resources:
Contents:
A world of your own -- Creating a multiverse -- Creating adventures -- Creating nonplayer characters -- Adventure environments -- Between adventures -- Treasure -- Running the game -- Dungeon master's workshop -- Appendix A: Random dungeons -- Appendix B: Monster lists -- Appendix C: Maps -- Appendix D: Dungeon Master inspiration.
Production credits:
  • D & D lead designers, Mike Mearls, Jeremy Crawford ; Dungeon master's guide leads, Jeremy Crawford, Christopher Perkins, James Wyatt ; designers, Robert J. Schwalb, Rodney Thompson, Peter Lee ; editors, Scott Fitzgerald Gray, Michele Carter, Chris Sims, Jennifer Clarke Wilkes ; producer, Greg Bilsland.
Summary: This book contains tools a Dungeon Master needs to provide stories and game play. A resource for new and existing Dungeon Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game's experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.
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Holdings
Item type Current library Call number Copy number Status Date due Barcode Item holds Course reserves
Seven Day Reserve Karen H. Huntsman Library Items Available at the Front Desk 793.93 D919d 1 Available 38060007482771

D & D

Seven Day Reserve Karen H. Huntsman Library Items Available at the Front Desk 793.93 D919d 2 Available 38060007482763

D & D

Total holds: 0

"Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game"--Cover.

Includes index.

A world of your own -- Creating a multiverse -- Creating adventures -- Creating nonplayer characters -- Adventure environments -- Between adventures -- Treasure -- Running the game -- Dungeon master's workshop -- Appendix A: Random dungeons -- Appendix B: Monster lists -- Appendix C: Maps -- Appendix D: Dungeon Master inspiration.

D & D lead designers, Mike Mearls, Jeremy Crawford ; Dungeon master's guide leads, Jeremy Crawford, Christopher Perkins, James Wyatt ; designers, Robert J. Schwalb, Rodney Thompson, Peter Lee ; editors, Scott Fitzgerald Gray, Michele Carter, Chris Sims, Jennifer Clarke Wilkes ; producer, Greg Bilsland.

This book contains tools a Dungeon Master needs to provide stories and game play. A resource for new and existing Dungeon Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game's experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.

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